Aspects that i felt worked well were the glitchy-found sounds and the other percussion sounds that seemed to jump from machine to machine. This is something that i will build on. Sharp, short sounds seem very effective as your ear can easily detect them appearing in different places in the room. I like the idea of creating complex rhythms that seem to jump around the room in sequences or at random and i think there is a lot of potential for this.
The melodic ideas were fixed to particular versions and although they sounded nice, they were a bit boring but pad type sounds maybe useful to counter balance the percussion. The glockenspiel worked quite well as it is semi percussive and you could hear the delay type effect between different machines.
Overall i felt that the piece became a bit boring after about 2 minutes and there was a lack of lower frequency sounds. The speakers on the IMacs can cope with frequencies down to around 100hz so i can use some bass and kick drum sounds to remedy this. Another idea that struck me was building up chords or drones gradually with a single note on several different computers. I am definitely now thinking of writing separate versions of the same piece for up to 10 machines. David Strang suggested using sine waves to do this as they will interact with the harmonics and resonance of the space. He suggested looking into the work of Phill Niblock who builds up multiple single tones to make dense, sustained drones. He describes his work on his website.
“I recorded tones played by an instrument (by an instrumentalist), arranging these single tones into mutli-layered settings, making thick textured drones, with many microtones. In the early days, I prescribed the microtones, tuning the instrumentalist, when I was using audio tape. Later, I used the software ProTools, and made the microtones as I made the pieces.”
I like the idea of building up chords or drones using individual tones on separate machines but i want to sequence them and have them move around the room in interesting ways, maybe moving in and out of sequence with the the percussion sounds.
This aspect of a hidden layer of control could bring an interesting dimension to the work, possibly similar to the competitive compositions of John Zorn or Iannis Xenakis where players try to gain control of the piece. If I have control of volume and mute perhaps the people sitting at the computers will notice and turn the volume back up.
There is certainly a lot to consider but my main focus is still the composition.
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